Saturday, December 17, 2011

Half-Life 2: Episode One

Half-Life 2: Episode One Review



Half-Life 2: Episode One Feature

  • Utilizes and extends Source technology from Half Life 2
  • Exceptional, quick objectives in a razed City 17
  • Dynamic lighting and rendering
  • Most realistic robotic dog AI simulation of all time

In this episodic sequel (formerly known as "Aftermath"), players continue the groundbreaking story that came to an explosive halt at the conclusion of Half-Life 2. Players once again assume the role of Gordon Freeman and team up with sidekick Alyx Vance to flee the remnants of a nearly-destroyed City 17 and it's eerily-empty streets.

The action begins quickly as the damage to the citadel has been done and Gordon and Alyx must lead the evacuation effort. Enemies previously un-attackable such as crab and mortar synths now stand in your path as you try to help Gordon and others escape the imminent citadel blast.

Once again utilizing the Source technology and HDR lighting popularized by Half Life 2, Episode One aims to begin the tradition of episodic content for Half Life fans. Gamers can expect over six hours of game play while taking out enemies with the help of Alyx's pet robot dog.

Half-Life 2: Aftermath brings you the new adventures of Gordon Freeman and his able sidekick Alyx. At the end of Half-Life 2, you did critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. In this expansion, Gordon and Alyx are leading the flight from the city -- and getting up close and personal with some of the creatures and sights from the Half-Life 2.


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